It’s a bit better than last month, at least.
I know this is going to sound like a cop-out (and it kinda is), but this is another month where there is a lot more going on behind the scenes than what is easily visible. Movement Animset Pro went on sale near the beginning of the month, and since I had been eyeing it for a while, I bought it, not fully understanding what I was getting into. The end result is totally worth it, but there was a lot of hassle getting to that result; there aren’t really any tutorials or instructions on how to use the assets, so I mainly just stumbling around until I got things working. Towards the end of the month, though, I started to understand the interplay and relationships between the code, the animation blueprints, and the animations. From start to finish, getting running and jumping to work took three weeks; adding crouching took three hours.
I’m pretty happy with the results. It looks good, and I’ll certainly be picking up more of these animations in the future.
On the downside, a number of features have been unplugged and aren’t available in this release: picking up items does not work, and the player character is the only one that spawns into the world, so you will not have the opportunity to respawn if you die. Getting these working again is high on my list for 1510.
- engine to UE 4.9.2
- Kubold’s Movement Animset Pro
- animation blueprint for player locomotion
- foundation for weapon holstering; press r to toggle holstering
- crouching – hold ctrl to crouch.
- player movement to rootmotion
No other characters spawn into the world.
The ocean is solid, preventing you from swimming in it.
The esc menu is reluctant to give and take focus, requiring the user to click once to focus it upon opening and click once again to defocus it after closing the menu.
Turning headbob off will cause the player’s head to move through the camera while running or sprinting, temporarily obstructing your view.
Running out of living people to spawn into upon death will cause you to freeze in place and will display a debug message onscreen. To “fix” this, open the console and type RestartLevel, then press enter.
During periods of high CPU use, ragdolls may occasionally fall through terrain. This can sometimes also occur if you rapidly toggle in and out of ragdoll mode while moving.
There is a very small chance that everyone alive may die before the player has a chance to start playing.
Starting and stopping movement in a diagonal direction is very slow.
You can download 1509 as a self-extracting archive (370MB, 1.28GB decompressed) directly from icannotfly.net.
If you find any bugs, please let me know.
To start the game, extract the contents of the archive and run PlayGame-1080p.bat. You can edit this file if you’d like to change the resolution to better match your screen.