Latest Posts

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Build 1408 Available for Download

Sometimes, things just don’t go as you planned. I had planned on leaving the country and being a little short on time as a consequence and rolling 1407 into 1408 to make up for the difference, but I hadn’t planned on getting terribly sick when I returned from...

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Build 1407 Deferred

I will be traveling within the next few days, to a beautiful place out in the country will no internet access and a 9-hour time difference, and I won’t be back for three weeks. Because of this, I’ve decided to roll the 1407 release into 1408, mainly because...

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Build 1406 Available for Download

Another down-to-the-line update; this one took me into the wee hours, but I did get it out (technically) on time. At the start of the game, the world is seeded with a small amount (currently between 4 and 8) of bloodlines, each with a few members. Though you...

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Build 1405 Available for Download

This was a close one. I had set a goal of implementing a respawn system for this release, but I didn’t make it. I’ve managed to kill the player and I have a rudimentary bloodline system in place, but respawning from a blueprint is proving to be a...

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Mulitplayer Musings

I feel that I need to start off by pointing out that I’d absolutely love to do multiplayer. I really would. Co-op, hosted/dedicated world servers, join-at-any-time worlds hosted by single players, or just a simple deathmatch: I would really, really love to do multiplayer. Unfortunately, I’ve come to...

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Build 1404 Available for Download

For a while there, I was worried that I’d have to spend tonight writing a post on why I blew a deadline, but, thankfully, after much frustration, I do have something to show. It’s not much, but it is something. The jump from UDK to UE4 was a...

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First UE4 Bug

…or hilarious oversight, however you want to look at it. The issue here was that, in addition to controlling the character’s yaw (side-to-side rotation, about the vertical axis), the firstperson camera was controlling the character’s pitch (up-and-down motion). Pitch should affect only the neck and head, but here...

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Decisions

Well, that was sudden. I wasn’t expecting anything Epic did; release the engine with no warning, moving to a subscription-based model, or giving engine-level code access to everyone, so I’ve spent the last few days researching the new engine. The same day, CryTek announced that they were also...