Category: Updates

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Build 1407 Deferred

I will be traveling within the next few days, to a beautiful place out in the country will no internet access and a 9-hour time difference, and I won’t be back for three weeks. Because of this, I’ve decided to roll the 1407 release into 1408, mainly because...

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Mulitplayer Musings

I feel that I need to start off by pointing out that I’d absolutely love to do multiplayer. I really would. Co-op, hosted/dedicated world servers, join-at-any-time worlds hosted by single players, or just a simple deathmatch: I would really, really love to do multiplayer. Unfortunately, I’ve come to...

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First UE4 Bug

…or hilarious oversight, however you want to look at it. The issue here was that, in addition to controlling the character’s yaw (side-to-side rotation, about the vertical axis), the firstperson camera was controlling the character’s pitch (up-and-down motion). Pitch should affect only the neck and head, but here...

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Decisions

Well, that was sudden. I wasn’t expecting anything Epic did; release the engine with no warning, moving to a subscription-based model, or giving engine-level code access to everyone, so I’ve spent the last few days researching the new engine. The same day, CryTek announced that they were also...

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Damn you, Luke Hodorowicz

I knew I should have posted an update before the 18th. Ever since it came out, I’ve been doing nothing with my free time except playing Banished. Even though I felt like I’d seen everything there was to see within the first 90 minutes of play, I’ve lost...

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Lightshaft Quirks

The more I do with the UDK, the more it becomes apparent that it was never designed to do anything larger than a square kilometer or so. When viewed from near the origin, as seen in the old screenshot below, lightshafts being cast from a DominantDirectionalLightMovable look just...